Kez-Collab – WIP01
I recently decided to undertake a personal project in the form of a character model to bulk up my 3D Character Portfolio.
To focus more on the 3D modeling and sculpting bit of the whole character creation process, I found an already existing concept to roll with.
A quick turnaround of the progress so far:
I’m calling it a detailed basemesh, something that will make ZBrushing this guy very easy since all the basic forms and more are there.
Here’s the original Concept Art Character Turnaround by Katherine “Kezrek” Laczin:
Check out her awesome blog and full concept art portfolio here!
Watch out for more to come! Trying to speed through this one.